Genetic Evolution of Granular Textures (2005-present)
Since 2005 I have explored the use of interactive genetic algorithms to evolve sonic textures in a very immediate and improvisatory way by controlling qualities such as the mutation amount and depth, the evolution rate or the ideal "fittest" member of a given "gene pool" - that is, the population of possible sound states. The interest, for me, is the notion that one is listening to the evolutionary process itself rather than as a means to some ideal ending.
I've made a new software instrument, based on these principles, for the piece On-to-genesis. Here is a video that describes how the instrument works. Meanwhile, if you would like a shorter video that shows the instrument at work, sans explanation, you can find that here.
This new instrument goes far beyond my previous versions (which have all been written in max/msp, if you're curious...). Even still, I find the older external and its example granular synthesis patch to be of interest, and you can download this here if you'd like.